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Encounter Scenario: Deltamon

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            In your games, sometimes rather than a simple enemy boss to fight, you'll want to make the encounter more dynamic. In the Digimon: Encounters Core Rulebook , the concept including environmental hazards is touched upon in Chapter 10: Combat in the Terrain subsection, and in Chapter 13: Game-Mastering in the Hazards and Encounter Levels subsection. Here, we will take a look at what one of these enhanced encounters would look like using a scene from Digimon Adventure 02 . The location is the "Forbidden Valley of No Return" (or the "Valley of Duckies and Bunnies" according to Cody), and the boss your party is up against is the ferocious Champion Digimon "Deltamon". There are a few different parts to this encounter, so let's go through each of them in turn, starting with Deltamon. Digimon, Deltamon CL 10 ABILITIES: STR 16, DEX 16, CON 13, INT 10, WIS 11, CHA 8 Defenses: Reflex 18(Flat-Footed 15), Fortitude 25, Will 20 HP: 70; T...

Digimon: Encounters Campaign Stub #1

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PILLAR OF EA PART 1:  ARRIVAL Introduction Lt. Divermon, Royal Chief of Ea Police. Meet With Lord of Ea Thugs Block the Path PART 2:  INVESTIGATION Chase Suspicious Character Enter the Tower PART 3:  CONFRONTATION Hostage Situation Battle the Baddies Disarm the Bomb PART 1: ARRIVAL Introduction: Traveling as a group in a submarine to the underwater city of Ea, this campaign stub assumes that all of the player characters already know and have worked with each other. The promise of bountiful rewards as well as gaining the respect of Ea's ruler have drawn the characters to accept this quest. The first part of the quest introduces the party to their quest-givers; the Chief of Police, Divermon, and the Lord of Ea, MetalSeadramon. There isn't too much to roll here, though MetalSeadramon should be played as a master negotiator. Players should be encouraged to make use of Knowledge (Social Sciences), Perception (Sense Motive), P...